Videos are roughly 2 mbs
Ryan
The way Ryan is practicing the turn
motion is the best way to develop turning. The bottom half
does the normal turn but the body turns the maximum amount that it
will allow you doing a full 180. Now, analyzing Ryan's turn
motion. #1) There are times more towards the end of him doing it,
that he's not fully turning on the top, you want to make sure you do
the full 180 and both shoulders are square from one side to another
when doing the full turn motion. #2) When Ryan shifts to his
left or you can say camera right, there's too much of a gap between
the lower body shift and the upper body catching up to the
turn. While the generally correct answer is that the body does
move in sync, the technical detail is that there is a slight gap
from lower to upper, but that gap should be kept to a minimal.
Overall Ryan maintains his center and has improved on his turn, key
thing he needs to do is now speed it up faster.
Oscar
There are 3 joints involved when
turning, the waist, knee and ankle. All footwork is lead by
the knee. Now if you watch Oscar's turn, he's using the ankles
to shift. How can you see this, remember the G.I. Joe rule,
that's where the toy itself has the pegs that you can put in the
heel. Now, look specifically at the location of where Oscar's
heel is each time he turns. See both of them are never at the
same spot when he begins his turn. The cure for this, involves
some detail in how footwork is done. There's an equal and
opposite force required for in order for you to do any motion.
Footwork is no different, in order for you to take a regular step,
its not just your lead foot stepping, but the base foot is helping
act as a support for you to push. This same theory applies
when you turn as well, when you use the knees to lead the
motion. While the foot is perfectly flat, the weight is mainly
supported by the heel, that's why all the turning is done with the
heel motion. Now using the ankles may look like Oscar's
shifting, but he's simply just turning, but not maintaining his
center.
Joe
3 things stick out watching Joe's
turning motion. #1) More noticeable problem then with Ryan, too much
of gap between the upper and lower body, more visibly scene when he
shifts to his left side. #2) His turning on the left side,
watch his left foot as well, notice both feet are not parallel to
one another, thus breaking the rules of staying shoulder with
apart. #3) He is in fact maintaining his center that's the
good thing, what he need to do is speed it up even faster then what
he's doing to get the full exercise. Overall the mechanical
turn is actually pretty good, and just minor fixes to it.
Letroy
Now I had Letroy and a couple handful
punch and shift, but the main thing I was looking for is the
shift. But, since its on video, I'll bitch at
everything. Starting quickly with just the punch, the punch if
you look at both hands are not punching towards the center and
Letroy's got the A-team aim, punching everywhere. Main thing
also he's punching to high. But, not to worry Letroy
that's all simple correction. Now to the turning, you've got
the same problem like Oscar, but yours is even more exaggerated.
If you can run an imaginary line right behind your head, you'll
notice that each time you shift, it would look like a tennis game
of you head moving back and forth through this line. The
center at all times is maintain at the shift, so if you take a pen
and hold it at Letroy's mother line once he begins the turn, you'll
see perfectly what I mean. Maintain also ankle turning, and
the turn involves the ball of the foot, which is a no no, instead of
using the heel which should be staying perfectly in place.
Jim
Keep in mind Jim just started, but
not bad for just starting. But let's nit pick a little and hopefully
everyone can see how to improve. Before you start
turning you need to make sure you have your center. And,
simply looking at Jim's stance its to narrow, his feet should be
further apart. Remember turning involves moving your body
while maintaining your center, if you don't have your center what
are you turning? Now, its good that Jim has punch and
turn in sync, however, the turning motion should be used to launch
out the punch. So, basically you want it to the point where
the body does everything for you. The discus thrower in the Olympics
spins around to generate more power to throw the disc.
Your not turning just for the sake of turning, but allowing the body
to generate the power behind the punch. I might have to show
this in video format so you can visually see the differnce.
Damien
Okay, let's point out certain things
in Damien's turn. #1) Watch his head and watch his punch, notice his
head first how his center is swaying back and forth, its pretty
minimal, but if you get the eye to look for it, you can see it
clearly. What you have then is a slight weight
shift. Also, not controlling his center when he turns,
notice his right hand punch is off center again. But I believe
in his regular punch without the turn he was throwing his right
punch off center as well. Now looking at his stance, his knees
are to relaxed. When you open up your YGKYM, you turn your
knees slightly inward to sink the center. Notice now his
knees, while they are in fact bent, his turn motion has lost a
little of the center. The knee position you open up with YGKYM,
is maintained the same even when you turn or do any other
footwork. Also, don't interpret what I'm saying to
mean to sink further, but to be aware of the knee turned inward to
allow you to sink your center. I believe right
now, no one is utilizing the turn to throw out the punch, so this is
something we'll work on once everyone gets to level 1 of just
turning in itself. Now on a good note, and mind you all
the things I mentioned are easy fixes, look at his heel, totally in
placed, that's probably the harder thing to be aware of and Damien
is doing it correctly.